Hero's Gauntlet


-Tree hugger fell and went poof
-pieace of shit bandon summons Belial “accidentally”
-Belial killed Bandon and revived Tree Hugger (killing the 7th eledrin 12 reamain)
-it was a dream (which is dumb as shit)
-new character allanon kills 2 peasants saving a orc lady

Mindartis and Company's Amazing and Heroic Escapades
Leading some missionaries around

After Dave, furious at Pallando’s, (and possibly a bit of myself”s), meddling with his wager with the Goddess of Knowledge, (Ioun), made a hasty departure down the slide-that-was-once-a-set-of-stairs, the group weighed their options. I decided to begin traveling down the stairs-turned-slides-turned-stairs once again, warning the Goddess that metal sliding down a stone slide would ruin the quiet atmosphere of the library. Pallando and Treehugger stayed behind to ask a few questions of the Goddess, and hearing of answers being given, I journeyed back up to ask questions of my own. Pallando’s questions were had in secret, with ominous warnings being given of his new patron. Treehugger learned the whereabouts of her former master, now known to be the famous monk Brothzar. And I… Well, I learned that the events of this past’s present aren’t set in stone. My people still have a chance at salvation, it would seem. We bid the Goddess farewell, and began our trek down the staircase, to meet a disgruntled Dave at the bottom. We joined back up with the missionaries, who hadn’t had the best time trying to convert the reading citizens of Ioun’s encampment.

We then continued on to the next town of Moradin, where the clangings of hammer against anvil greeted us from far off. The blacksmiths we met, about fifty in number, informed Pallando of their work in creating a mystical invention by the design of Moradin. This invention would be a moving, metal fortress. We were then pointed towards where we would find this architect, inside his gleaming fortress of metal. He sat, designing the invention that we’d heard of so far. He looked up, and greeted us warmly. Except for myself, though. Apparently he doesn’t like my God, Zehir, very much. At any rate, he relayed his intentions for us to bring him Enterei when we get the chance, and that he was planning on using the moving fortress to find the “dwarves” that Enterei had begged for him to send. Pallando then asked him about anything that may have changed with him physically. That is when he revealed the huge hammer behind his throne, and lifted it to his shoulder with one hand. His physical strength showcased, and Pallando properly pissing his pants, I asked for permission to stay the night in his town. He granted the others stay, but due to my allegiance to Zehir, informed me to stay the night outside of town. He told me of something new, that Zehir had had a plan to return the cast of Gods and Goddesses to their own time, but “abandoned” them for some unknown reason. After some playful jestering by Pallando, (or ignorant blasphemy to mine own ears), Moradin relented, and said that he’d allow me to stay in the town for the night. Naturally, I declined. After spending the night in the wilds, I met back up with the others, and we began our trek to the town of Vecna.

Well, town is the operative word. When we arrived, the place was just a collection of ruins, surrounded in a perpetual fog. The missionaries, unsurprisingly, elected to stay at the outskirts of town, as I led the others in an exploration of the ruins. We eventually found a small wooden door in the middle of the ruins that led down into the ground. We ventured downwards, eventually coming to what appeared to be an underground home of sorts. Darkness greeted us in all directions, and a nauseating stench filled the stale air. We traveled further down the dark hallway, the smell intensifying. Pallando paused in order to cast Clairivoyance, stopping the party for a few seconds as he gathered what was up ahead. After he came out of his trance, he relayed to us that there used to be people living here, but that they had been murdered, and that the remains of their fingers were strewn up ahead. Without skipping a beat, he began to lead us further into the darkness. After a moment of shock, I demanded he stop, and think on what he had just said. After some arguing about how asinine it was to keep going, Pallando casted invisibility on the group, and began leading forward again. I briefly considered leaving him to perish in the hellish tunnel, but since he was the party member I was the closest to, and it would take some time to get another friend, I reluctantly followed. We quickly came across the strewn fingers, and after some more time, we came across more remains: hands. It was clear these were the hands that the fingers had come from, as they all had their own fingers missing. It was then that Pallando and I noticed chanting coming from further up the tunnel. After a few minutes, the hallway opened up into a chamber of sorts, with us standing on a semi-circular platform, twin staircases leading down. Thirty feet below us, a room fifty feet by fifty feet stood, with a conical set of stone daises. Cultists knelt upon the daises, each missing their left hands. They led up to the very top, where a man sat on a stone throne. Pallando attempted REDACTED and so we left. We informed the missionaries of the unlikelihood of success in gathering converts inside, and we continued on to Raquen’s encampment.

My first thoughts upon viewing the town were encompassed by the huge murders of ravens scattered throughout the town. The sounds of laughter, moaning, screaming, yelling, and sobbing surrounded us as we walked further into the village. Pallando approached a man with misshapen/missing legs, who informed us that he’d lost them in the construction of their Goddess’s palace. Many others died, and he left us with the thought that death is natural, and should be celebrated. As we walked away, he thanked us for not pitying him. Naturally, Pallando apologized for the state the man was in, and I ushered him away as the man began to sob. Eventually, we came across a huge bird cage, rivalling the size of Moradin’s palace. We entered though a cage door, and Pallando got the first glimpse inside. He said that he saw fifteen people dancing inside, enraptured with the woman seated on a raised chair, embedded into the wall. After the last few camps, it was easy to tell that this was Raquen. Ravens circiled far above us, numbering in the hundreds. Pallando and I began to approach the figure, as she held up her hand, a single finger raised. In unison, the fifteen people spouted, “Pity not the dead, for they are in a better place.” She raised a second finger and in turn the people, now behind her, stated. “Bring down those who would escape their fate.” Finally, as she was nearing us, she raised a third finger, with the people behind her shouting, “Destroy those who would change the natural order!” We greeted her as she neared, and began our discussion. She informed us that the missionaries would be allowed to preach, but we would not be allowed to help them. After some discussion, and our introductions, she showed particular interest in Treehugger, who stayed to talk with the Goddess as Pallando and I went to lead the missionaries inside. After some time, we returned to an increased celebration. Treehugger was perched right next to Raquen’s throne, and shared some of her “drugs” with the Goddess. After a good hour of attempted conversion, the missionaries gave up. Around this time, the party flew into something past full swing. People were injuring themselves with just the act of dancing, with one man tripping over a table. His neck cracked upon impact with the ground, and the murder of ravens descended upon the fresh corpse. As the body was picked clean, Pallando, the missionaries, and myself agreed that it was time to go. As we rushed to leave, Raquen shouted out to Treehugger, pronouncing her as emissary to the Raven Queen.

As the light of day was fading, we made our way towards the encampment of Palor. However, as we neared the camp, a force prevented Pallando and myself from getting any further. As I attempted to lean against this invisible force, plants rose from the ground and forced me away. Grass then sprouted on the other side of the border forming words that informed us that as emissaries of chaos, Pallando and I wouldn’t be allowed through. As I began to make my own sleeping arrangements, use to this cool treatment, Pallando attempted to talk his way into the domain. I couldn’t help but overhear Pallando calling Zehir a, well, “bitch”. It was at this point that I backhanded him across the face. From the look of it, he appeared to take the message. We told the missionaries to carry on without us, and as Treehugger led them to the encampment, I returned to preparing for the night. Pallando, not quite accepting defeat, informed me of what he had planned: he’d use four enlargement casts on himself, and attempt overpower the forest defenses. Seeing nothing but a boring night ahead of myself, and wanting something to lighten part of it, I egged Pallando on. As he cast the spells upon himself, I already knew that he’d fail. But, it would be funny to watch, so I did nothing but sit back as a 281 foot Pallando began to stomp his way through the barrier. At first, it seemed like nothing would come to stop him. Then, a humongous barrier of plant life rose to block his way, forcing him to head back to our “camp”. Pallando expressed a desire to travel straight to Zehir’s town, but knowing that dead missionaries didn’t pay nearly as well as the living variety, I declined. Someone had to guard them as they traveled to our town, and I certainly didn’t trust Treehugger to do it alone. Not wanting to waste time, or perhaps simply trying to annoy me, Pallando attempted to pick me up. Mistake number two, as I brought my flail up to meet his grasping hands. It was as Pallando lay, apparently floored by what should have just been an average swing, that I remembered something about the Ape-Man’s Flail being used to kill giants. Needless to say, he didn’t bother me for the rest of the night. I did heal him, though, as I’m not completely without mercy. Eventually, Treehugger returned with the missionaries, and we began our trip to the best encampment: Zehir’s.

We arrived to admiration from Zehir’s followers, glad to see their God’s emissary returned. The clerics that I sent this way seemed to have done their jobs, as the citizens appeared to no longer be affected by the snake bites they had been plagued with earlier. Speaking of which, the snakes that had swarmed the town appeared to no longer be present, with the only one being the one coiled on Zehir’s head as we walked up to his throne. He allowed the mercenaries to preach, and explained that he’d begun to garner more control of his powers. He also explained how he’d been forced to leave the ship after Lolth threatened to kill him if he didn’t leave the ship with her. After we both expressed our thanks for various actions, we all drank, and slept in town for the night.

Speaking of drink, that’s exactly what we were in for when we went to visit the next Goddess’s encampment: Avandra. The only structure in sight was a large canvas tent, which housed long drinking tables, stocked full with drunken partiers chugging ale. Avandra jumped up to greet us, jumping across the tables to get to the entrance, where we were standing. She drunkenly welcomed us, and asked who we were. After our introductions, she called Lolth a “bitch”, at which point Pallando informed her that Lolth wanted to tell her to stop “drunk pigeoning” her. With some more swearing and drunken rumblings, she declared that she wanted to go on an adventure. It was at that point that the entire tent was packed up, and Avandra led the partiers west. We followed, and after some time, Avandra stopped, and the tent was pitched once again. As Avandra went to continue partying, the missionaries lamented the Goddess’s current form, saying that she had once been the noble leader of the Pantheon, until the dissolution of said Pantheon destroyed her. Pallando said that he thought otherwise. Finally, we returned to South Twin Lakes, where we rested, awaiting our next set of escapes and wonders.

Dave the Warrior Returns: Helping the Church

I decided to leave south twin lake. Being lawful, and needing coin, I offered my services to the church. The priest quickly offered Mindartis, Pallando, Tree Hugger, and me a job escorting and protecting missionaries down to the encampment of Lolth. The missionaries want to travel first to Lolth, spread the holy word there, then proceed on to the city of Ioun from there, to Moradin, Vecna, Raquen, Pelor, Zehir, and finally to Avandra. From there we will travel back to South Twin Lake. We agreed to protect and travel with them for a price of 20 Gold each to start, and an additional 5 Gold per day per protector.

Our journey began at a brisk, sunrise nearing Winter of year 523. Our first days travel to Lolth Encampment passed uneventfully until reaching Lolth at sundown. At that time, as we approached the outskirts of the camp with the missionaries, Pallando and I noticed something odd. We saw a number of white web like structures within the camp. In the twilight, Pallando could not tell what they were, but I realized quickly that they were hundreds of spider webs, of all shapes and sizes covering the camp. Before approaching the camp further, we consulted brothers Andre and Aron about the matter. They both looked on in horror saying quietly, “This is the work of the devil”.

After they composed themselves, they proposed searching the camp for survivors, who might be willing to convert back to Polytheism after being rescued and seeing the light. Seeing as they are clerics we thought it safe enough to explore the edges of the camp to get an idea of what had happened here, and look for survivors. I approached the edge of the nest of webs and realized that the webs were actually growing constantly, as if enchanted, and expanding outward slowly. Seeing no creatures, I took my Vorpal Blade and sliced through a small chunk of jutting webs. They fell effortlessly, and as I touched the webs with my hands. They shot away, from me by about 5 feet. Seeing this, Pallando began to walk through the webs, and they parted like an enchanted sea in his path.

It was at this time that Pallando realized a similar set of events had occurred at the camp of Zehir involving snakes. He proposed that Lolth may be a goddess of Spiders. He walked forward quickly toward the largest tent in the camp but quickly disappeared into the darkness of night. As I called out his name, he responded at a distance and told me that he had been grabbed by an unknown something and dragged into a tent. He advised me to move forward with caution, so I opted to light a torch before moving toward the sound of his voice, lest the same creature or force try to apprehend me.

As I prepared my torch, having set down my sword for the time being, my flint and torch were knocked from my hand with such swiftness I barely knew what had happened before I was myself drug into a separate tent and hushed by a quiet voice. “The goddess wishes not to be disturbed! Swear you will be quiet and we will unhand you.” I swore, and regained my poise, leaving the tent to retrieve my things, I discovered Pallando and Tree Hugger also outside. Hugger had already retrieved the Vorpal Blade and gave it to me again as I approached him.

Not phased by the recent encounter Pallando continued his route to the largest tent. I simply assumed he had a similar encounter in his tent. We entered the central tent of the camp and looked on at a beautiful woman, laying, topless, on a silken pillow. Lolth addressed us, “You have disturbed me, what is the meaning of this?” Pallando greeted her kindly, having met her before, and she exchanged pleasantries with him, while also quickly having her children bind all three of us in mere seconds. It was at this time that the her spider children drug away myself and Tree Hugger, away leaving only Pallando in her presence. I attempted to free myself with the Vorpal Blade still in my hands under the webbing , but only managed to gash my side with the enchanted blade, cutting myself deeply.

Some time passed, but eventually, Tree Hugger and I were launched from the tent landing hard where Mindartis and the missionaries still stood. It wasn’t until morning that we got the news that Pallando had become the Emissary of Lolth. Having recovered magically from most of our injuries, we all headed off to the next stop, the city of Ioun. Ioun is a town of scholars and readers, they walk the streets with their heads buried in books.

In the middle of the city stands a large tower. Here the missionaries set up and started preaching the teachings of the gods to the towns people. It was then that we were approached by a group of guardians, looking us up and down. Pallando introduced himself and Mindartis as Emissaries, and we were allowed to enter the tower. From within the tower looked to be hundreds if not thousands of times bigger.

We approached a grand spiral staircase, and upon reaching the top, we found Ioun, studying a powerful light source. Upon greeting her, she shushed all of us, and directed us back down out of her study. I proceeded on, as told, but the others stayed for a moment.

As I looked back up the stairs, I simply saw Pallando shrink before my eyes. Not seeing him shrink down next to him, Mindartis called out, “Pallando, where have you gone?” But quickly looking down, he saw the 2.4 foot tall Pallando standing at his feet. At this point, Ioun turned from her study, angrily, “WHAT DO YOU WANT?” she shouted at the short Pallando. Sarcastically he answered in a high pitched voice,“Well first of all, I’d like to grow back to normal size.” Annoyed, she responded, “You know as well as I, the spell will ware off soon enough. Now, what do you want?” Pallando again piped up, “Look your people sent us to you saying that you’d like to speak with us.” Taken by surprise, she conceded, “I am looking for a champion of sorts, yes, but none of you nearly fit the requirements.”

Knowing that Pallando had just earned rank as an Emissary of Lolth, I desired the same status, and as I had been on good footing with Ioun when I had first met her as she arrived in this land, I spoke up from the stairs where I had been waiting, “I beg to differ madam, you are looking for a champion of mental prowess. Ask me any question and I will answer. This will prove my quality.” She stood quietly for a few moments, then devised a test. pulling three wooden cups from her sleeve, and a platinum from her opposite sleeve, she hid the platinum under the rightmost cup then said, “If you can tell me where the platinum is after these cups have been shuffled, you will have proven your worth Dave.” I stared vigilantly as the test began, and she moved the cups to and fro across the table. Strangely, weather by the strong magical forces in the room or by the exhaustion I was still under from walking up the grand stairs for 30 minutes, I fell drowsy as the test went on and lost exact track of the cup containing the platinum.

Still determined to pass the test, I decided that I knew that the platinum was not under the middle cup, and made this announcement, upon lifting the cup, I was proven correct, as nothing was under the cup. This left only the left and right cups to choose from. Pallando, having not been befallen by the same spell of drowsiness that had befallen me as the cups were sorted, had easily kept track of the one covering the platinum. Seeing me delay in solving the riddle, he walked to the table and declared,“It’s obviously under the right cup!” and proceeded to lift his choice. Sure enough, the platinum was revealed. Unfortunately, despite my objections to his interference, and pleading that I simply wished to build suspense, Ioun uncaringly looked at me and said, “My point is proven. You can go now.”

Ashamed at my failure at solving such a simple puzzle, I walked to the stair case, prepared to wait outside. As I reached the first step, the stairs immediately transformed into a grand stone slide, I caught my footing and was able to slide down on my back, but was still injured upon reaching the bottom at high speed. Just as I began to fall, I heard Ioun say clearly to my companions ,“Well, we will just call it a revenge move.” and laugh as I fell away from hearing distance. Having no idea why she would want to exact revenge on me, and being further embarrassed to have been tossed from her quarters by a trapped staircase, I decided that I had had enough of the present quest. I gathered the Vorpal Sword, kept by the Guardians while I had been visiting the great library, and made my way directly back to South Twin Lake to gather my thoughts and rest. I left the rest of my party to continue on their adventure with the missionaries.


Dragon Fight

Arena: a 100 ft. diameter ice cavern with a large 15 ft. tall mountain of gold and other treasures.
One young white dragon, standing about 8 ft. tall and 24 ft. long.

The battle: It’s worth noting that the orks have a very traditional view on everything they do. This includes the fight with the dragon. They challenge the dragon in a fight for his blood. They don’t want to kill the dragon; but rather, knock it out to drain his blood for the ale. This tradition has been going on for generations for both orks and dragons alike. Mindartis, Enteri, and two orks decided to charge the dragon head first dealing a good amount of damage in the first bout. Pallando decides to stay behind to cast a powerful ice shield that could protect him from the dragon’s ice breath. Klaus uses magic to jump onto it’s back. Ice breath rips through the party; killing two of our orks and severely wounding Mindartis and Enteri. Pallando shrugs off the blow and leads the charge, with Mindartis and Enteri in his wake, at the dragon head on with his staff in hand. Klaus runs up the dragon’s neck and smacks the side of the dragon’s head with the flat of his blade; the goal was not to kill, but to subdue the dragon into submission. The dragon attacks again, but clumsily misses and slams his face into the ground right next to Mindartis. Mindartis begins channeling his inner pirate and begins running up the dragon’s snoot and grabs a horn like the mast of a ship. He begins to assault the face with no mercy as the dragon tries to shake him off. Everyone gives him one last powerful shot…. and he collapses.

Aftermath: We managed to take the whole pile of gold and treasure, thanks to the seconna and their powerful magics that allowed us to literally carry a whole horde in just two carts. We run as fast as we can back to the portal to bring us home.

Treasure from the horde (Mintaredis, Klaus, Enteri, Pallando):
1,000 copper lbs
1,600 silver lbs
100 elcectrum lbs
500 gold lbs

gems (that are left over): blue white diamond 10,000 gold now cut (gilz-gak is our cutter)

  • Broad sword: defender broadsword – +4 to hit: the user has the option to convert the to hit chance to AC. the +4 does not affect damage. (15,000 gold)
  • Cloak: cloak of resistance – +1 to all saves (1,000 gold)
  • Staff: staff of computation – Allows control of plants, mammals, or humanoids 1 of 11 charges left (25,000 gold)

5 potion bottles: bright yellow (smells acidic), 2 blue, a silvery grey, bright red mist.

scroll case. mage spell: LV 4- extension 1 spell. Written 5 times

Dragon's Ale Recipe List

Corrin Aledrinker had requested that we help him learn and brew a legendary “Ale” called Dragon’s Blood Ale. We had to recruit help from the grey ork tribes to obtain this recipe.
1. Northerns Snow Hops
2. young white dragon’s blood
3. Brain burn chillies
4. Lighting torched orkwood (can be hit by natural or magical lighting)
5. glacial melt water
6. white + brown ground-rice pods
7. dragon burned copper barrel hoops (as explained, this just needs to be hit by the the breath of any dragon)

Snakes and Mermen and Limbs, Oh my!
The Travels of Mindartis and Pallando

Treasure: Darrel’s left leg Experience: 14935 each
Copper, ~150 lbs Pallando leveled up, still needs to do the
Platinum, ~20 lbs leveling.
Spears, 20
Tridents, 20
Nets, 20
Heavy Crossbows, 20
Daggers, 40

During the chaos of the stock market fiasco, Pallando approached me. I set aside my new flail, and listened to this proposition. Knowing that I planned on heading to the Eledrin Court, and he wanted to find the rest of Darrel, he suggested that we combine our tasks. I considered it, and agreed that it would make the trek to the Court more interesting at the very least. So, after Darrel pointed us in the direction of his first limb, we headed out. Unfortunately, the first lead led us straight to the Pelt Tribe, where we were informed that we were not allowed in until we helped procure the ale ingredients. Annoying, but understandable. So, we went with the alternative: Darrel’s other leg. More important than the arm, I figure at any rate. I imagine that hopping around on one leg has to be tiresome. South east was the direction, and wouldn’t you know it, it just happened to point towards the area Zehir’s acolytes claimed after the whole religious uprising in South Twin Lake, (Cough cough, No idea how that happened, cough cough) As we stopped in their town, I couldn’t help but notice the massive sea of snakes clustered outside an elegant looking manor. Well, I say clustered, it was more like a miniature sea of snakes, waves of them constantly breaking against the door. My intrigue was peaked, so naturally, I walked through the snakes to knock on the door. Lo and behold, my Lord and Savior answered the door. Well, maybe. It’s still so hard to tell what’s going on with the gods in this timeline. At any rate, after a long a meaningful discussion where my deity definitely didn’t act like a scared pussycat, (turns out he doesn’t like snakes and had no idea why they were gathered outside), I managed to convince him to face his fears, through the use of persuasion, honesty, and a good deal of alcohol. It all culminated in him ordering the snakes to leave, which, they did. As a reward for helping him, he named me as his head priest. I accepted, deciding to just see where this whole religion/god thing went. It was only afterward, when Pallando and I had resumed our journey, that I realized I’d been there to witness his first holy command, which was to dis-spell his fervent followers. Not the best start, but hey, it was something. After some travel, we came to our destination: a small sand mound right next to where the nearby river emptied into the sea. Yeah, definitely not a trap. After both of us came to the conclusion that neither of us knew how to find traps, let alone disarm them, we had a bit of an argument concerning who would open the chest. Eventually, it was agreed that I should stand guard for the inevitable ambush, while Pallando opened the chest. Sure enough, inside there was Darrel’s missing leg, resting amongst a pile of copper and platinum. As we estimated what we could managed to carry back, we both heard the sound of something emerging from the water behind us. As we turned to face the danger behind us, we braced ourselves for whatever horror we were about to face. Instead, we wheeled around to face a single, ugly fish man. Despite the pitiful nature of this “guardian”, Darrel urged us to run. Being the awesomely brave and heroic paladin that I am, I agreed for the sake of Pallando’s pitiful lack of armor. We emboldenly began our tactical retreat back to warn the others, after Pallando forced the creature to feign death. We’d gained significant ground from the unconscious foe when suddenly, a viscous bubble landed near us. We set the chest aside and turned around, ready to deal with a groggy, pissed off merman. Instead, we were facing twenty nine of them. With spears. And tridents. And nets, and crossbows of the heavy variety. As they closed in on us, we huddled up, discussing our options. While I attempted to summon some of the dispersed snakes from earlier, Pallando cast several mirror images of himself, and tested out whether he and the clones could carry the chest and run while I attempted to stave them off (Not staying behind to the bitter end or anything like that. I like treasure, but I’m not going to trade my life so Pallando can come back somewhat richer.). Unfortunately, or fortunately, depending on whose point of view, his test failed. Luckily enough though, we received reinforcements right before we began our charge against the enemy: a heavily poisonous cobra. As we made contact with the enemy, merman being struck down left and right by staff, flail, and cobra, the seven mermen with crossbows made a point of trying to pepper me with enough quarrels that I could be mistaken by for a large, misshapen porcupine. Only two managed to get through my armor, though. Pallando really pulled through, scores of the mermen falling to him and his mirror images, many of which attempted to fight back only to have their weapons stab right through the clones. Eventually, realizing that they had almost no chance of winning without significant losses, a good half the original number of mermen fled, leaving two behind as sacrificial lambs. Hey, I wasn’t complaining. One of the buggers tried to shoot my snake!
(Side note: Reptilian creature, not what you were thinking with your dirty mind, CORRIN). After the slaughter was over, we were not only still standing with a relatively small number of wounds, we had garnered a significant number of weapons from the small contingent. As Pallando and I pondered over which items to bring back, Darrel pulled all of them into a floating, magical bubble of water, warning us that they’d have to be oiled after we got back to South Twin Lake. Pallando and I began to follow him back after he started heading out without us, ready to get some shut eye after a busy day.

The Saurian Temple
In Search of the Flail of the Apeman

We’ve been hanging around in South Twin Lake forever, it seems. Recently, Mindartis, Fabio, Andrea, Pallando, Enteri, Klaus, and I (Corrin) got together to discuss our options. It seems each of the races has something they’d like us to do for them… the Pelt Tribe wants help finding ingredients for ale (my second favorite option); the leprechauns have requested our help in a border dispute somewhere in the Fay realms; etc. I convinced everyone that it was high time Mindartis found a weapon of power, as he is the founder of our group, and still without one. We’d heard rumors of a flail with great magic, the Flail of the Apeman. In fact, the rumors said it was most likely in the Saurian Temple… so that’s where we headed.

On the way, the leprechauns asked again if we’d help them, and we assured them we would… but had a different task first. When we got to the Saurian city, we found them just beginning a Harvest Fest. Thanks to our previous help, they’re crop yields were three times greater than ever before! They allowed us access to their temple, although we later found out that wasn’t such a big deal.

After searching most of the first level, getting separated via magical trap, and battling giant horse flies, we managed to exit the temple. Pallando had made it out of the temple before the rest of us, and rather than try to find his way back, had wandered the stalls of the Saurian market and found and purchased a temple map, and keys!

After recovering for several days, we reentered the temple, this time with map and keys in hand. We explored the few rooms we’d missed previously on the first level, then headed down to the second, where we met and were attacked by a party of 10 men. After easily dispatching six of them, the rest surrendered, and we learned they, too, had been granted access and purchased a map of the place. In questioning them, we learned they’d been looting the temple for several weeks, and spending it as fast as they earned it… so most of the treasure was long gone. We kept the treasure they’d been carrying, and turned them over to the chief for his gladiatorial games… oh yeah, and it turned out two of them had been Enteri’s squires. Only one of them lived to leave the temple.

Anyway, it turned out they’d found the Flail, and so, while Enteri trained, the rest of us negotiated our shares of the treasure and the magic items still owned by the group, and in the end, Mindartis was able to purchase all seven shares of the Flail. May it serve him well. We returned to South Twin Lake, where I’m writing this now. I believe I’ll try to convince my companions it is time to assist the Orcs of the Pelt Tribe next!

- Corrin Aledrinker
Stirrings of distrust and unease in the land
the world of the gauntlet on the brink

The world around south twin lake is stirring, and not everything is good. South Twin lake calls for the aid of it’s heroes again. Will ye answer the call?

Hyacinth and the twelve
a new character joins the fray

a brief history of the twelve

The original twelve eledrin were brought into this wild and chaotic world rather by mistake. In fact, they began their lives as elves in a rather central portion of their kingdom in the westergreen forest. When the time came for their right of passage, they sang their traditional song of transformation; during which, one key phrase was left out that kept them tied to the natural world and out of the fey. this mistake created the twelve, but no more. Any elf following in their footsteps has ended up dead, or hideously disfigured without so much as a hint of why it worked the first time. after some time, the elves came to revere the eledrin as demi-gods, which forced the distrusting twelve out of the elven kingdom and far to the southern tip of the westergreen.

The journey of Hyacinth

after hearing rumors of a thirteenth Eledrin roaming the world, Hyacinth decided to leave her place among the twelve to investigate these claims. After many months of travel, she finally found her way to south twin lake (after stealing a chest from a group of untrusting bandits left it unguarded to duel one another). Once there, she met Arferth who led her to Mindartis (who was relaxing out on the lake during his only day away from his apprentices of privateering). after fifteen minutes of waiting for mindartis to come back to shore, Arferth led Hyacinth back to the courtyard garden behind the PC’s mansion and allowed her to wait by the oak tree for mindartis to arrive. When he finally did show up, there was a brief exchanging of words between the two.

Adventurers Wanted

Dragon’s Blood Ale ingredients needed: The Grey Orcs of North Twin Lake has requested the aid of the adventuring party to help obtain the ingredients to make more Dragon’s Blood Ale

Leprechauns in peril: The Leprechauns need the help of the adventuring party to help fend of the Dark Council which is trying to push them out of their territory.


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